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Flight Software & Embedded Systems Framework

Hello World: Creating an F´ Hello World Component

This tutorial will walk new users through creating a basic F´ component. Users should have completed the new project tutorial and have the tools sourced as shown in the conclusion portion of that tutorial.

F´ components encapsulate the various parts of system behavior. These components can interact with the ground system through commands, events, and telemetry channels. Components communicate with other components through ports, which are covered in-depth in another tutorial.

Prerequisites:

Tutorial Steps:

Hello World Component Requirements

The first step for creating a new component is understanding what it is that we wish to implement. This is called defining requirements. In the spirit of “Hello World” this component will encapsulate greeting behavior. The component will define three items to implement greeting behaviour:

  1. A command called SAY_HELLO that will command the component to send a greeting
  2. An event called Hello that is the greeting sent in response to the SAY_HELLO command
  3. A telemetry channel called GreetingCount that will count each Hello event sent

These are a simple set of requirements for this component.

Creating the Hello World Component

The next step is to create the new component. The project contains a Components/ directory to create components in.

# In: MyProject
cd Components

Creating a new component is accomplished with the following command:

# In: MyProject/Components
fprime-util new --component

This command will ask for some input. You should respond with the following answers:

[INFO] Cookiecutter source: using builtin
Component name [MyComponent]: HelloWorld
Component short description [Component for F Prime FSW framework.]: Hello World Tutorial Component
Component namespace [Components]: Components
Select component kind:
1 - active
2 - passive
3 - queued
Choose from 1, 2, 3 [1]: 1
Enable Commands?:
1 - yes
2 - no
Choose from 1, 2 [1]: 1
Enable telemetry?:
1 - yes
2 - no
Choose from 1, 2 [1]: 1
Enable Events:
1 - yes
2 - no
Choose from 1, 2 [1]: 1
Enable Parameters:
1 - yes
2 - no
Choose from 1, 2 [1]: 1
[INFO] Found CMake file at 'Components/CMakeLists.txt'
Add component Components/HelloWorld to Components/CMakeLists.txt at end of file (yes/no)? yes
Generate implementation files (yes/no)? yes

For any other questions, select the default response.

This will create a new component called “HelloWorld” in the “Components” namespace. This new component will be able to define commands, events, telemetry channels, and parameters.

We should navigate to the component’s directory and look around:

# In: MyProject/Components
cd HelloWorld
ls

This will show the following files:

  1. HelloWorld.fpp: design model for the component
  2. HelloWorld.hpp and HelloWorld.cpp: C++ implementation files for the component, currently empty.
  3. CMakeList.txt: build definitions for the component.
  4. docs folder to place component documentation

To build this component run fprime-util build in the current folder.

Any component in F´ can be built by navigating to the component’s folder and running fprime-util build.

Editing the Component Model

A component model defines the interface of the component with the rest of the F´ system and with the ground system F´ communicates with. In this case we intend to define a command, an event, and a telemetry channel as specified above.

Open the model file HelloWorld.fpp and replace the line:

async command TODO opcode 0

with the following:

@ Command to issue greeting with maximum length of 20 characters
async command SAY_HELLO(
    greeting: string size 20 @< Greeting to repeat in the Hello event
)

@ Greeting event with maximum greeting length of 20 characters
event Hello(
    greeting: string size 20 @< Greeting supplied from the SAY_HELLO command
) severity activity high format "I say: {}"

@ A count of the number of greetings issued
telemetry GreetingCount: U32

You should ensure to replace any existing command, event, and channel definitions with those supplied above but leave the ‘Standard AC Ports’ section untouched.

With this step completed you can generate a basic implementation with the following command:

# In: MyProject/Components/HelloWorld
fprime-util impl

fprime-util impl creates HelloWorld.hpp-template and HelloWorld.cpp-template which contain empty functions based on what we have written in the FPP file. While normally one would merge new templates with the existing code, we will instead overwrite the existing implementations as we have not edited those files yet. To do this:

mv HelloWorld.template.hpp HelloWorld.hpp
mv HelloWorld.template.cpp HelloWorld.cpp

We are now ready for implementing component behavior.

Implementing Component Behavior

F´ behavior is implemented in two types of methods: command handler functions to implement command behavior and handler functions to implement port behavior (as described in the next tutorial). For this tutorial we need to implement the SAY_HELLO command, so we need to edit the SAY_HELLO_cmdHandler function in the HelloWorld.cpp file. Ensure its contents look like:

void HelloWorld:: SAY_HELLO_cmdHandler(FwOpcodeType opCode, U32 cmdSeq, const Fw::CmdStringArg& greeting) {
    // Copy the command string input into an event string for the Hello event
    Fw::LogStringArg eventGreeting(greeting.toChar());
    // Emit the Hello event with the copied string
    this->log_ACTIVITY_HI_Hello(eventGreeting);
    
    this->tlmWrite_GreetingCount(++this->m_greetingCount);
    
    // Tell the fprime command system that we have completed the processing of the supplied command with OK status
    this->cmdResponse_out(opCode, cmdSeq, Fw::CmdResponse::OK);
}

We must also add the m_greetingCount member variable to the class defined in HelloWorld.hpp and the constructor defined in HelloWorld.cpp. This looks like:

HelloWorld.hpp: Adding New Member Variable

PRIVATE:
    U32 m_greetingCount;

Should be added inside the class definition in HelloWorld.hpp.

HelloWorld.cpp: Updating Constructor

HelloWorld:: HelloWorld(const char *const compName) : HelloWorldComponentBase(compName),
    m_greetingCount(0)
{

}

Should be added to the HelloWorld constructor at the top of the file.

The component should build without errors by running fprime-util build. Resolve any errors that occur before proceeding to the next section. Remember to always save before you build, unsaved changes will not be included in the build.

Conclusion

This tutorial has walked through the creation of component that implements a “Hello World” style greeting behavior for our F´ system. In the next tutorial, this component will be hooked-up to an F´ deployment and tested!

Next: Hello World: Integration and Testing With F´ Deployments